Randstad 3D Web Content Publisher in Redmond, Washington

3D Web Content Publisher

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job details:

  • location:Redmond, WA

  • salary:$35 - $45 per hour

  • date posted:Monday, October 9, 2017

  • job type:Contract

  • reference:580901

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description

3D Web Content Publisher needed for Contract Opportunity with Randstad Technologies Client in Redmond, WA.

Our team is developing ground-breaking 3D experiences for Windows that are changing the way people experience storytelling and entertainment. We're looking for an organized individual with a strong background in web publishing, use of production management tools, and managing localization processes to work in a dynamic publishing environment for a consumer-facing 3D creative website. You are able to handle multiple responsibilities concurrently and work efficiently under pressure.

Key Responsibilities Include:

  • You'll run a production and localization pipeline for web copy, 3D assets, and blogs using custom tools and processes

  • Work with the editorial manager to prioritize and manage content workflow

  • Ensure timely delivery and publishing of content, including quality assurance

  • Implement project schedules for tasks based on project plans

  • Adjust schedule to respond to changing needs of the project

  • Identify obstacles in content publishing plans and work with engineering teams to solve issues and bugs as they arise

  • Identify opportunities for improving content processes

  • Support the editorial manager with taxonomy and metadata updates

  • Manage a repository of 3D and animated assets for the organization

Qualifications:

  • 3-5 years web content publishing or related experience producing online and/or Web documentation projects in a continuous publishing environment

  • Proven HTML, Office, and SharePoint experience

  • Detail oriented and organized with very strong problem solving and troubleshooting skills

  • Strong interpersonal skills for working with a range of partners

  • .NET, Python and RESTful API experience

  • Experience with Shotgun, Perforce and Visual Studio is a big plus